![]() ![]() One became a raider leader so it could lead them to bring more trouble. They could start a war and try to turn everyone into synths. However, they don’t really have an idea for the future of the Commonwealth, just for synths. They help synths run away from the institute and give them new identities. They believe that synths are just as human as us and should be treated as so. Railroad: A rebellion that is against the treatment of synths. (If you side with them they kill all of the synths but evacuate the scientists.) They let everything happen if they feel it is good. It’s just “defend this settlement and it’s people” and that’s about all it has going for it. Sure, you’re the general but you nor anyone really has an established set of rules. However, they are not a big or really a controlled faction. They’re generally good and open minded people, allowing every settlement to live as they please as long as it’s ethical. Minutemen: A group that is devoted to helping the small settlements of the Commonwealth. Here’s what I’ve gathered from each faction (please correct me if I get something wrong). However I am feeling a little bit stuck since I’ve done all of the endings but have never really decided which one was for the greater good. ![]() I’m at that point in Fallout 4 where I have to decided which faction will come out on top and cease control of the Commonwealth. ![]()
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